Immersive Environments: A new media for the 21st century

. . . Presentation Outline


· title_page.htmlImmersive Environments: A new media for the 21st century
· nm01.htmlBackground Analog: Introduction of Landmark Graphics at the EAEG, Oslo in 1983
· nm02.htmlAutomobiles were a new transportation media in 1898
· nm03.htmlImmersive Environments are a new media in 1998
· nm04.htmlThe impact of automobiles is everywhere
· nm05.htmlThe impact of immersive environments will be everywhere
· nm06.htmlImplementation starts with spatial translation of existing solutions
· nm07.htmlBoundaries are of critical importance in true 3-D environments
· nm08.htmlImmersive Environments provide a holistic review of complexity
· nm09.htmlAccelerated learning and improved communication helps everyone
· nm10.htmlThe suitability matrix relates environments
· nm11.htmlPatterns create a new basis for decision making
· nm12.htmlLines and Boxes: the language of the new media
· nm13.htmlKnowledge Backbones and hypertext associations
· nm14.htmlSalt 3-D demonstrates a new way to evaluate seismic volumes
· nm15.htmlTime-Lapse 3-D seismic provides a framework for fluid content
· nm16.htmlCommon spatial models integrate pressure fields and fluid flow
· nm17.htmlComprehension accompanies interactive reservoir simulation
· nm18.htmlImmersive Environments allow us to project into surrounding worlds by spatial imagination
· nm19.htmlImagination is the only limitation to discovery
· nm20.htmlInstead of mapping Utopia (no place) we can build Pantopia (every place)


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